09-04-2023, 04:12 AM
I'm not really going to touch future plans, because that's not really the scope here.
I love this PR. For what it does on its own.
Really just because variety is always appreciated in the silicon existence, more than anything else. Without the capability to just up and do anything or equip or use anything, silicon'ing can get samey.
If there's worry about roundstart eyebots being too useful, lock the default ones into a module at the start. Like giving them the engineering one. Or make a 'Budget' module preinstalled in roundstart eyebots that just gives the current eyebot supplies, but disallows choosing. If you want an upgraded eyebot, you have to bother a human. It'll be worse than a cyborg shell, but also quicker and cheaper.
But I actually really, really hope the screenbot and eyebot with brain and SICC changes happen. If just because it lets you be the silicon equivalent of a staff assistant. No great capabilities, so no great expectations. Back when Ghost Drones were more robust, I used to love just bumming around the station to do silly little projects, like making a ghost drone soda bar in the Cog 1 medsci router or something. And I'd love to recapture that by being a the cyborg's department's little bro/sis. And just being a mildly helpful little silicongnome.
Though maybe consider giving the engilites a 0 stack of metal. To make walls or tables, but needing to hoover up an existing metal stack, or bother cargo, to use it.
Plus, it gives something different for the good roboticists to make or offer SICCs for. Because there's literally zero reason for any roboticist to ever make an eyebot, currently. I've never made one, in my whole career, and I miss nothing for having not done so. The two roundstart ones are what they are, little tugbots for when your roboticists are negligent or nonexistent, or when you need to boop a door. It seems like a wasted thing.
The worry about people borging crimers or whatever into eyebots as punishments is a real one. But that might be solved at the back end. Put a note in a few places on the wiki to discourage this, that's all. NT would probably prefer to get full value from its convicts.
I love this PR. For what it does on its own.
Really just because variety is always appreciated in the silicon existence, more than anything else. Without the capability to just up and do anything or equip or use anything, silicon'ing can get samey.
If there's worry about roundstart eyebots being too useful, lock the default ones into a module at the start. Like giving them the engineering one. Or make a 'Budget' module preinstalled in roundstart eyebots that just gives the current eyebot supplies, but disallows choosing. If you want an upgraded eyebot, you have to bother a human. It'll be worse than a cyborg shell, but also quicker and cheaper.
But I actually really, really hope the screenbot and eyebot with brain and SICC changes happen. If just because it lets you be the silicon equivalent of a staff assistant. No great capabilities, so no great expectations. Back when Ghost Drones were more robust, I used to love just bumming around the station to do silly little projects, like making a ghost drone soda bar in the Cog 1 medsci router or something. And I'd love to recapture that by being a the cyborg's department's little bro/sis. And just being a mildly helpful little silicongnome.
Though maybe consider giving the engilites a 0 stack of metal. To make walls or tables, but needing to hoover up an existing metal stack, or bother cargo, to use it.
Plus, it gives something different for the good roboticists to make or offer SICCs for. Because there's literally zero reason for any roboticist to ever make an eyebot, currently. I've never made one, in my whole career, and I miss nothing for having not done so. The two roundstart ones are what they are, little tugbots for when your roboticists are negligent or nonexistent, or when you need to boop a door. It seems like a wasted thing.
The worry about people borging crimers or whatever into eyebots as punishments is a real one. But that might be solved at the back end. Put a note in a few places on the wiki to discourage this, that's all. NT would probably prefer to get full value from its convicts.