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[MERGED PR] Chemical production rework
#19
I finally thought of a thing to say about this rework.

And that is...
Chemistry should be both easy and hard.

Basicaly put, there needs to be room for both the "easy outcomes" and the "harder bigger pay off outcomes"
I'd like to put in the botany perspective.

Botany for example... you can grow and mutate easy crops.
But when you want to have maximum effect or certain plants, that's when you start injecting stuff, taking time, possibly splicing things for an interresting effect.
And at any chance... if you do it wrong... your result is SILCH.

With chemistry, this is what I think is also needed.
We all want to be the "Walter White" and make the purist and strongest Meth, but... in the end chemistry is already super complex and making it more complex and having to stand by doesn't help for accesiability.

We just need the easy way AKA "Mix chems and heat it easily" to get a result.
But the harder way by doing exact calculations, mixing, reactions and intense work on the chemistry, with any moment an explosion or something bad could happen.
Could make chemicals be more potent.

Imagine stypic powder that heals more then the average supply. That kinda stuff is what I think chemistry truely needs.
"Easy to learn, hard to master, with bigger pay offs"


Messages In This Thread
RE: [PR] Chemical production rework - by Glamurio - 09-01-2023, 02:45 PM
RE: [PR] Chemical production rework - by junori - 09-03-2023, 12:52 AM
RE: [PR] Chemical production rework - by Garash - 09-03-2023, 01:06 AM
RE: [PR] Chemical production rework - by Garash - 09-03-2023, 02:39 AM
RE: [PR] Chemical production rework - by Splints - 09-03-2023, 01:37 AM
RE: [PR] Chemical production rework - by Kotlol - 09-03-2023, 02:30 AM
RE: [PR] Chemical production rework - by Ikea - 09-03-2023, 06:20 PM
RE: [PR] Chemical production rework - by Spoodle - 09-04-2023, 10:44 AM

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