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[MERGED PR] Chemical production rework
#16
im not good at articulating my thoughts but heres my thoughts on the changes so far, after playing a round or two. i think its alright! its refreshing, different, but there are a lot of things that also *arent* fun from your average player that aren't chemnerds.

firstly, I do feel it was made overly complicated for the SAKE of making it take longer, and increasing the time it takes doesn't necessarily increase the engagement that you're looking for. i do not feel engaged while i sit for 5 minutes waiting for my diethylamine to cook. its boring, it will get repetitive soon, and we will run into the same issue again. maybe its just diethylamine that made me feel this way, though, since oil wasn't particularly painful- still just... a bit frustratingly boring

secondly, i hate photophosphide. its not fun to make, its not fun to store, its just not fun. i feel like chemistry would be perfectly fine without it, and it brings nothing of importance to this update or any recipes. i. never want to have to work with it again, after seeing the RD turn on the lights to my photophosphide chamber and have all of it explode into nothing. its just a downright bad addition, no need to sugarcoat it, considering there will ALWAYS be that guy that turns on the lights

gas masks also do not protect you from cyanide clouds. lids prevent this, but you still need to un-lid the cyanide to pour it into things. i think you see the issue with this.

i also agree with Gamebot, that having acetone and phenol have the same reaction is weird. i like how it was done with salicylic/salbutamol, perhaps it could be like that?

chem should start with a condenser so i dont have to wait for miners to get molitz... i haven't used it *yet* but i can see the use for it, and generally i think its a good addition

overall, its okay. im VERY very mixed on this update, as it just makes The Average Space Experience more difficult, and not more fun or engaging like it seems like you were looking for. i would rather just not have the chemicals than have to make them at this rate, which i feel is defeating the purpose. HOWEVER. with tweaks (COUGH) (REMOVING PHOTOPHOSPHIDE) (COUGH) it would be a lot better and a less tedious of a journey.


Messages In This Thread
RE: [PR] Chemical production rework - by Glamurio - 09-01-2023, 02:45 PM
RE: [PR] Chemical production rework - by Romayne - 09-02-2023, 12:24 PM
RE: [PR] Chemical production rework - by junori - 09-03-2023, 12:52 AM
RE: [PR] Chemical production rework - by Garash - 09-03-2023, 01:06 AM
RE: [PR] Chemical production rework - by Garash - 09-03-2023, 02:39 AM
RE: [PR] Chemical production rework - by Splints - 09-03-2023, 01:37 AM
RE: [PR] Chemical production rework - by Kotlol - 09-03-2023, 02:30 AM
RE: [PR] Chemical production rework - by Ikea - 09-03-2023, 06:20 PM
RE: [PR] Chemical production rework - by Spoodle - 09-04-2023, 10:44 AM

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