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[MERGED PR] Reworks chest organ surgery
#6
A radial menu for targetting zones would be fine. Or like a single popup with a body that has sections separated like in those meat cut diagrams:

[Image: t2ikh68_d.webp?maxwidth=640&shape=thumb&fidelity=medium]

So you wouldn't need to do the "left/right handed" surgery to select sides, that's always been whacky..

The main thing I want to preserve though is that there be a window for skill expression in surgery, that's what makes it engaging despite the terrible UX that is memorizing which order to hit someone with items.

My other old idea for a surgery rework (which I just remembered), if you want to keep the select your target organ at the outset idea. Would essentially be DDR in an action bar. Where it would indicate that you need to be holding (or hit them with) a specific surgery tool and you have maybe 2 or 3 seconds to hit them or be holding it to progress to the next step:

If you hit em before it ends, you can progress faster,
If you're holding the item in your active hand at the end, but haven't clicked, it automatically progresses to the next step.. 
And if you fail, you do either an existing surgery misstep or some blood spurts out of the patient, etc.


Messages In This Thread
RE: [PR] Reworks chest organ surgery - by Cal - 09-01-2023, 08:42 AM
RE: [PR] Reworks chest organ surgery - by kyle2143 - 09-01-2023, 09:43 AM
RE: [PR] Reworks chest organ surgery - by Sord213 - 09-01-2023, 03:38 PM
RE: [PR] Reworks chest organ surgery - by Cal - 09-02-2023, 10:16 AM
RE: [PR] Reworks chest organ surgery - by valtsu0 - 09-08-2023, 09:27 AM
RE: [PR] Reworks chest organ surgery - by Cal - 09-26-2023, 08:25 AM

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