Thread Rating:
  • 2 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Arcfiends should be more visually distinct.
#4
In another topic we discussed the problem of the arcfiend not having any motivation to kill unless they really have to or want to.

The most annoying is that most arcfiends, drain an APC/such abit then run away constantly.

In my opinion... Arcfiends have "no end goal" to rampage.
Vampires/Changeing/werewolves/wizards do (Well wizards got it from the start)

Since the problem now is: "Gather power off station then kill a sec and go on a rampage."
It seems to fix that issue nor the wire running issue.

So I am going to resuggest this one:
A: Add a "rampage" form. Like an electrified form that can go all palpatine on people.
B: add Pali6's idea
C: Have arcifends breaking APC an actual goal of them. If they fully drain an APC and break it... they gain 1 point towards rampaging.
The more broken APCs the longer they can rampage.
This is ment to have players want to LOOK for the arcfiend and tipping them off of the existance of it.. but at the same time, not have the arcfiend focus on drain off station.
D: Only APCs on station level will give the arcfiend rampage points and only station level APCs give full power, anything off station only gives 10% or less.

And thats what I would add.
The thing is... Arcfiends are stealthy and running buggars that can cause major problems, but most drain a few apcs, then run. Repeat till you are ready for whatever.
But by adding the mechanic of breaking APCs it forces the arcfiend to commit to breaking stuff and not rely on stealing items from security.
Reply


Messages In This Thread
RE: Arcfiends should be more visually distinct. - by Kotlol - 09-01-2023, 07:54 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)