08-22-2023, 08:54 AM
(08-22-2023, 07:44 AM)Meggal Bozale Wrote: I've played miner a lot, and honestly, unless you pull a cerenkite asteroid, it's pretty much tough luck in regards to getting enough cerenkite for a good reactor setup. And even if you DO, it's up to chance if you get a decent amount. I'd rather there be a reliable way to obtain ores like cerenkite, without being on the quantum telescope for half the shift. (It gets boring, very fast.)
Also, as a reactor engineer on goon1, your best shot is to just do mining's job for them. In one shift, even after scanning a cerenkite asteroid and asking them to mine it, I came 20 minutes later to see they didn't even pull it in. Interdepartmental cooperation is great, but I find things rarely happen unless you do it yourself.
This is a hard problem to tackle. I love interdepertmental cooperation, but.. a lot of the times most departments don't want to.
A botanist doesn't want to grow that 1 fruit for the order, cause they wanna grow weed.
Science doesn't want to mix chemicals for engineering, they want to make their own stuff.
Mining doesn't want to mine cerenkite, they wanna mine the fun stuff.
Engineering doesn't want to remodel a chapel, they want to work on the engine or do their own stuff.
Heck there is litterly a thread of "GENETICS NOT GIVING A SHIT MOMENTS"
And while funny.. it kinda highlights the problem with interdepartmental communication.
"As long as it's not my department's problem I don't care." Even if the station is being destroyed and such.
See it as the "Nope, not getting out of this chair"
So how do we fix it? How do we incentivice players to do this stuff?
Cause... why would mining do you a FAVOR? So you can MAKE MORE MONEY, but that money won't go to mining or doesn't effect mining?
This is why we need a more symbiotic outcome.
Insted of: "Engine goes better"
Why not go: "Engine goes better and can super charge the mining magnet, allowing safe faster yields or bigger yields?"
This makes mining get the cerenkite and get a benefit out of it.
The fun part of working together with departments is that their outcome is shared. Like the chef taking botany's growth to make amazing food that botany gets 1st dibs on. (though it doesnt decrease waiting time)
As long as there is a way for it to be fun or benefical. People will do it, but it doesn't.. why bother? in the end of the day you are playing the game to have fun...and if the cooperation ain't fun.. people won't do it.