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RP Wizard/werewolf feedback
#3
I think wizards fit perfectly on RP. I agree with what Dhaidburt said that direct interaction is rather uncommon, but i don't think thats a bad thing. Their effects add just enough chaos in a round that creates more RP among other peoplem in that area they are not RP'ing themselves too much, but they enable RP around them.

People pick often not deadly spells, which are nice for using for escalation. Heres a little problem, though: there are not enough. At least i have seen every second wizard take cluwning. I think if they had more funny/utility spells, it would vastly improve their RP potential.

Werewolfs, on the other hand, enable some early damage in a shift, which is sonething RP rounds tend to not have and is thus needed. The sentiment has indeed shifted from "awww, look at this pup" to "this is a danger" and that's a good thing imo.

The problem if the early deaths exist, but i don't think the problem is the werewolf dying early (they are kinda designed for fast escalation). I think the problem is just having an antag less in the game and this creates a problem because if the low antag count on RP.

I think both antags work for RP, wizards certainly better than werewolves.
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Messages In This Thread
RP Wizard/werewolf feedback - by TDHooligan - 08-18-2023, 02:23 PM
RE: RP Wizard/werewolf feedback - by Dhaidburt - 08-18-2023, 07:21 PM
RE: RP Wizard/werewolf feedback - by Lord_earthfire - 08-18-2023, 10:20 PM
RE: RP Wizard/werewolf feedback - by Carton - 05-15-2024, 01:49 PM
RE: RP Wizard/werewolf feedback - by Wander - 05-15-2024, 10:52 PM
RE: RP Wizard/werewolf feedback - by Kateaclysm - 05-16-2024, 12:26 AM
RE: RP Wizard/werewolf feedback - by Carton - 05-16-2024, 05:53 AM

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