08-13-2023, 09:55 AM
(08-13-2023, 08:51 AM)Flaborized Wrote: IMO this idea has some big issues: I think it's generally unintuitive that beating on a knocked out person should potentially help them considerably in a fight, like, stamina as a system isn't broadcasted to players extremely well and now you'd have to make it clear that hitting people who are knocked out (in specific ways) actually helps them up. I also think that there's lots and lots of ways to guarantee someone dies who's stunned that don't involve directly smacking them necessarily, to the point that I think stuns would *still* be very prevalent and strong for murder. To me, making a core system that's so important to understand in moment-to-moment gameplay more opaque for such a minor upside is just not worth it. It's genuinely the opposite of how I would intuitively think it should work from a "does this make sense in-world" perspective.
This is tangentially related, but I don't really agree with arguments that "Once you're stunned and being beat to death it's not very fun that you cannot do much about that" because like, the counterplay was *before* you got stunned and started being beat to death. The combat in this game is very fast and unforgiving, and if you're caught out alone in a situation where someone can smack you like that, then yeah, you lost. It's supposed to be fun *before* you lose, since it's so high stakes. I don't see "The 20 seconds you're being wailed on to death isn't very fun for you" as a huge problem because of that. And it's good that it takes a little bit to be killed with low-damage weapons, since if you have allies it gives them a chance to help you out.
This sounds more like: "I take forever to die, kill me faster" to be honest Flaborized.
Though 20 seconds is still fast in my book.
But I get the sentiment. When you lost the fight and it ain't fun so the winner gets to have their fun and the loser doesn't since you waged and lost.
That said I still think allowing players to chose between defending against STAMINA damage or HEALTH DAMAGE would be a good idea to expand the combat system.
People keep wanting to nerf stun, but insted why not allow players to defend against stamina damage in a way, but taking health damage insted would also deplete stamina in this case or something like that.