08-13-2023, 12:00 AM
(08-12-2023, 05:46 PM)TDHooligan Wrote: ...except after each CSaber hit you land, the person you're swinging at will get up and have a chance to fight/retreat again?
To put it in the simplest terms:
This will make it so when you baton somebody, you get 1 CSaber hit in before they can act again.
And if you're batoning someone 1-2 times just to get 1 CSaber hit in. why not just hit them with the CSaber??
If you're using a stun baton for environmental kills, more power to you. If people start dragging people halfway across the station to do this, just make being dragged add stamina to you.
Have to agree with TDHooligan here. It makes sense that while using a weapon that can kill someone everywhere, aka the C saber, having some way to fight back and it now just be i click baton instant die would be far more fun then having the 15-30 seconds of literally being unable to do anything with no counter play.
And in terms of environmental kills, If someone is going out their way after batonning someone and they are not near either a crusher/entrance to space carrying a body through a hallway is fair enough. On a bit of a side rant here but, I agree without the muscular enhancement gene carrying bodies should receive a nerf. You shouldnt be able to carry someone with 1 hand at a reasonable pace. But carrying people and the stamina to go along with it is probably a discussion for another thread since I could rant on about how the carry system is a bit broken (in terms of balance) for a while.
I think the whole jist of the post here is. More damage on someone = more time taken off of their stun duration (im assuming its pure stun that we are on about and not like the stun where your knocked out, sorta like through sodium thiopental). so if someone stuns you and then uses the baton to hit you it would reduce (purely a example here I obviously know nothing about the balance of this change) the stun by 5 seconds per hit. compared to the C saber which would probably remove the 30 second stun entirely.
Either way, I see this change as nothing but a net positive for everyone. Sec receives practically no nerf with this as they should be cuffing people anyway with their stuns. And it encourages antags to do more prep if they intent to use stuns as their kill method.
Althought I would just rather see stun cap reduced to 15-20 seconds but thats not gonna happen so.