08-12-2023, 03:56 AM
I like to re-itterate if the problem is LITTERLY:
"Antags want stun since it murders faster"
Just nerf the stun baton on non security members (and detective).
Forcing antags to rely on their tools more.
Also if you feel like stun is too op on ANTAGS... then add more ways to combat it.
The fun of the game is to experiment ways to overcome challanges as an antagonist.
If an antagonist is very resistant to stun, then lethals will be deployed, simple as that.
Choices are more FUN for any player since now you gotta decide: "Am I strong against stun or lethals?"
"Am I going to go down fighting or blow myself up and somehow survive?"
Am I missing something here? It seems this is the way to go no?
"Antags want stun since it murders faster"
Just nerf the stun baton on non security members (and detective).
Forcing antags to rely on their tools more.
Also if you feel like stun is too op on ANTAGS... then add more ways to combat it.
The fun of the game is to experiment ways to overcome challanges as an antagonist.
If an antagonist is very resistant to stun, then lethals will be deployed, simple as that.
Choices are more FUN for any player since now you gotta decide: "Am I strong against stun or lethals?"
"Am I going to go down fighting or blow myself up and somehow survive?"
Am I missing something here? It seems this is the way to go no?