08-11-2023, 06:28 PM
I've not played a disaster round in a while actually, though I do recall it seeing a lot more often some months ago(?). Anyways, I would strongly agree reworking it could make the gamemode a lot better. I always imagined disaster as being supposed to be existentially horrifying, not just, from IME, wall off escape and kill sawdrones.
I think, for starters, the emergency shuttle should crash into some random part of the station, and in doing so attract a lot of enemies to it. The crew would then have to make a mad dash to the shuttle before the enemies, and try to fight off the horde coming to kill them. Crashing the shuttle amplifies the "something has gone TERRIBLY wrong", and tension is created by the need to survive enemies who are COMING for you.
Another cool thing to do would be to have some evil clones around that spawn, to sow distrust amongst survivors with even themselves. A 'safe' moment would feel out of place to me, and while it would probably get solved quickly by someone shouting "I'm the REAL one", it would still get people paranoid around even each other.
Additionally, leaving the Z-Level should be forbidden, and going to space should result in some... nasty consequences. Pods should be defunct, all that. Keep people on the station, not just running off to the Space Diner or mining z-level. Hell, teleblock EVERYTHING. No cheap solutions like beacons.
Lastly, I think the Average Joe of the shift who's naive enough to not know what's coming should have a fighting chance. Currently, being in the halls (TO MY RECOLLECTION) is a death sentence, as you'll have little in the way of meds, and the enemies won't stop coming. I'm not sure how this part would be done, but having some slow natural regeneration "a glimmer of hope", whatever, magic, emergency technology, adrenaline... make it up) to let people who DON'T immediately rush meds survive a bit more would be nice.
TL;DR (but mine's smaller than OP's! WAA):
I'd like to see disaster be more terrifying and hectic, while disabling "cheese strategies" and making it possible for everyone to claw and bite their way to the shuttle.
Reworking a whole gamemode is probably player project material, though. I'd personally not expect, although I do hope, that someone picks this up.
I think, for starters, the emergency shuttle should crash into some random part of the station, and in doing so attract a lot of enemies to it. The crew would then have to make a mad dash to the shuttle before the enemies, and try to fight off the horde coming to kill them. Crashing the shuttle amplifies the "something has gone TERRIBLY wrong", and tension is created by the need to survive enemies who are COMING for you.
Another cool thing to do would be to have some evil clones around that spawn, to sow distrust amongst survivors with even themselves. A 'safe' moment would feel out of place to me, and while it would probably get solved quickly by someone shouting "I'm the REAL one", it would still get people paranoid around even each other.
Additionally, leaving the Z-Level should be forbidden, and going to space should result in some... nasty consequences. Pods should be defunct, all that. Keep people on the station, not just running off to the Space Diner or mining z-level. Hell, teleblock EVERYTHING. No cheap solutions like beacons.
Lastly, I think the Average Joe of the shift who's naive enough to not know what's coming should have a fighting chance. Currently, being in the halls (TO MY RECOLLECTION) is a death sentence, as you'll have little in the way of meds, and the enemies won't stop coming. I'm not sure how this part would be done, but having some slow natural regeneration "a glimmer of hope", whatever, magic, emergency technology, adrenaline... make it up) to let people who DON'T immediately rush meds survive a bit more would be nice.
TL;DR (but mine's smaller than OP's! WAA):
I'd like to see disaster be more terrifying and hectic, while disabling "cheese strategies" and making it possible for everyone to claw and bite their way to the shuttle.
Reworking a whole gamemode is probably player project material, though. I'd personally not expect, although I do hope, that someone picks this up.