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Make damage knock you out of stamina-stuns
#1
There's a few issues that are mentioned with some regularity in the discord:
  • Stun batons are too good for murder
  • Being stunned is equivalent to being dead - this and the former being the basis to the 'Stun Meta' idea

So, a suggestion i've voiced alongside a few other people:
Make non-DoT damage push you out of negative stamina & reduce stun times if you're not in crit.
(from a technical perspective, perhaps directly couple stamina & stuns)

This has a few benefits:
  • Stun weapons will be less powerful when used directly with lethals. Stun into a CSaber has the same effect as just hitting someone with a CSaber.
  • Stamina crits have more solutions besides 'get in as many hits as possible before they get up'
  • Opens up short breaks for planning & better de-escalation methods (you could even make knockdowns last a bit longer)

And opens up even more ideas:
  • You can kick up stamina stun times without vastly impacting combat
  • People might actually talk during combat (as stamina knockdowns aren't as time-critical)
  • Slow weapons are now applicable without sec weaponry (knock a spaceman down and jam a needle in them)

This functionally brings stamina more in line with what I think 'Poise' is in your souls games (maybe? i have admittedly never played them)
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Make damage knock you out of stamina-stuns - by TDHooligan - 08-11-2023, 03:33 AM

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