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Current implementation of forensics and a possible rework
#9
I think the ‘positive-identification’ side of forensics is over-full, but the frustration on nerfing match rates comes from adding difficulty via repetition with no other relief. It’s possible to reframe/accept this nerf a bit as the ‘dedicated investigator’ style fall-back option by adding a new mechanic focused on ‘eliminating suspects’ and deduction. Like a good logic puzzle, we have to find different ways to group crew members, make the details a little fuzzy, let the clues fall where they may, and then give investigators tools to organize them.

Along this line of thought, I have an idea for “Genetic Markers” that was going to be this post but then suddenly became a few paragraphs and is now part of the way to a design doc oops.
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RE: Current implementation of forensics and a possible rework - by glowbold - 08-09-2023, 06:21 PM

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