08-05-2023, 03:54 PM
Salvagers are in a bit of a weird spot. They don't need to interact with the station at all when grinding points, by just scrounging the debris and asteroids. Last time I played salv I could just turn in processed rocks for points, because its all abouty quantity not quality. And as its been pointed out, its much faster and convenient to peddle free asteroids chunks than to break in places and slowly deconstruct vending machines.
And then once you have grinded enough points to get the gear you want, you... Just go shoot peoples on the station because you can ? So what often happen with salvagers is that they spend 80% of the round time grinding gear in isolation and then show up at the end to cause gratuitous mayhem.
The coolest thing with salvagers right now is the dogfights. Because salvagers rely so much on their pods and space advantage, the crew has to go and fight them out there and its a really nice change of pace. Something truly unique to salvager rounds.
What I would like to see for salvagers is more focus on what make them unique and stand out and more reason to interact with the station early on.
More pod stuff ! A salvager armor that you can put a large pod. Salvage drills or arms to chew at the station. Jetpacks !
Key system station objectives for big points. Salvage the AI, the engine, comm dishes (would have to make the station dishes different from the debris ones) SMES units, cryo pods, etc... Important stuff that the station really need to function and is hard to replace. And yes make stealing appliances less tedious than the current multi + decon tool process. Salvagers should really just be able to use their special crank blowtorch thingy for that kind of stuff. For being the signature salvager tool it really doesn't get that much use.
And then once you have grinded enough points to get the gear you want, you... Just go shoot peoples on the station because you can ? So what often happen with salvagers is that they spend 80% of the round time grinding gear in isolation and then show up at the end to cause gratuitous mayhem.
The coolest thing with salvagers right now is the dogfights. Because salvagers rely so much on their pods and space advantage, the crew has to go and fight them out there and its a really nice change of pace. Something truly unique to salvager rounds.
What I would like to see for salvagers is more focus on what make them unique and stand out and more reason to interact with the station early on.
More pod stuff ! A salvager armor that you can put a large pod. Salvage drills or arms to chew at the station. Jetpacks !
Key system station objectives for big points. Salvage the AI, the engine, comm dishes (would have to make the station dishes different from the debris ones) SMES units, cryo pods, etc... Important stuff that the station really need to function and is hard to replace. And yes make stealing appliances less tedious than the current multi + decon tool process. Salvagers should really just be able to use their special crank blowtorch thingy for that kind of stuff. For being the signature salvager tool it really doesn't get that much use.