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Adding local character saving
#6
(08-01-2023, 08:18 AM)Piesuu Wrote: Given the fact the only way you could legitimately edit those saves would be while playing on the server, there could just be a checksum that gets saved to the server, a quick conversion of all the save data. When the player wants to load in a local save, the server simply grabs another checksum from the file and compares it to a previously saved one. It's simplified here but I would assume it wouldn't be too hard to implement, it's still saving some data but it is much less than if it was all cloud based.

IMO this would kind of defeat the whole point. The best solution would be to have the server verify that the character is legal. Would be some work, but it should bemostly just copy-pasting?

This is one of those things that have been suggested many times and people have always agreed it is a good idea, but no-one has bothered to make reality.
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Messages In This Thread
Adding local character saving - by mintyphresh - 07-31-2023, 11:22 AM
RE: Adding local character saving - by kyle2143 - 07-31-2023, 11:33 AM
RE: Adding local character saving - by Glamurio - 08-01-2023, 03:37 AM
RE: Adding local character saving - by Piesuu - 08-01-2023, 08:18 AM
RE: Adding local character saving - by valtsu0 - 08-02-2023, 08:56 AM
RE: Adding local character saving - by Glamurio - 08-06-2023, 03:15 AM

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