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Adding local character saving
#5
Given the fact the only way you could legitimately edit those saves would be while playing on the server, there could just be a checksum that gets saved to the server, a quick conversion of all the save data. When the player wants to load in a local save, the server simply grabs another checksum from the file and compares it to a previously saved one. It's simplified here but I would assume it wouldn't be too hard to implement, it's still saving some data but it is much less than if it was all cloud based.
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Messages In This Thread
Adding local character saving - by mintyphresh - 07-31-2023, 11:22 AM
RE: Adding local character saving - by kyle2143 - 07-31-2023, 11:33 AM
RE: Adding local character saving - by Glamurio - 08-01-2023, 03:37 AM
RE: Adding local character saving - by Piesuu - 08-01-2023, 08:18 AM
RE: Adding local character saving - by valtsu0 - 08-02-2023, 08:56 AM
RE: Adding local character saving - by Glamurio - 08-06-2023, 03:15 AM

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