07-30-2023, 09:23 AM
(07-22-2023, 10:41 PM)Lord_earthfire Wrote: What i found lacking on salvagers was melee weaponry.
The damage a crewmember has in melee is almost the same a salvager got. This makes going in melee with salvagers hardly an issue. It makes it even the preferred strategy, since salvagers are far better equipped for ranged combat.
I think they would greatly benefit from something like 25-30 brute damage melee weapons... maybe machetes/pirate sables?
What if possibly they had their deconstruction device adjusted to a weapon/tool with more offensive purposes, depleting with combat and construction use and still retaining their handspun recharge? Personally, the largest issue I have with salvagers is they don't have a unique feel to their gameplay as an antag, rather you're just a syndicate staff assistant.