Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The current state of Salvagers
#10
(07-22-2023, 10:41 PM)Lord_earthfire Wrote: What i found lacking on salvagers was melee weaponry.

The damage a crewmember has in melee is almost the same a salvager got. This makes going in melee with salvagers hardly an issue. It makes it even the preferred strategy, since salvagers are far better equipped for ranged combat.

I think they would greatly benefit from something like 25-30 brute damage melee weapons... maybe machetes/pirate sables?

What if possibly they had their deconstruction device adjusted to a weapon/tool with more offensive purposes, depleting with combat and construction use and still retaining their handspun recharge? Personally, the largest issue I have with salvagers is they don't have a unique feel to their gameplay as an antag, rather you're just a syndicate staff assistant.
Reply


Messages In This Thread
The current state of Salvagers - by RichardGere - 07-22-2023, 03:22 PM
RE: The current state of Salvagers - by Cheffie - 07-22-2023, 06:02 PM
RE: The current state of Salvagers - by Kotomata - 07-26-2023, 02:51 AM
RE: The current state of Salvagers - by brojob - 07-30-2023, 09:23 AM
RE: The current state of Salvagers - by The - 07-25-2023, 06:05 AM
RE: The current state of Salvagers - by Mouse - 07-25-2023, 06:51 PM
RE: The current state of Salvagers - by Kotlol - 07-26-2023, 12:48 AM
RE: The current state of Salvagers - by Kotlol - 07-26-2023, 05:19 AM
RE: The current state of Salvagers - by Kotlol - 08-25-2023, 02:23 AM
RE: The current state of Salvagers - by Kotlol - 08-25-2023, 09:28 AM
RE: The current state of Salvagers - by VinceNine - 08-26-2023, 05:25 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)