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3 Mid Round Antagonist ideas
#13
(07-28-2023, 03:00 AM)Kotlol Wrote: The unit can wait on the station to kill em. Though this is lame game play.

And zones like VR dungeon yea I get that. But this is one of those snags I cannot plan out.
I guess the best way to use the wording is:
"Removed from the station"  and "unable to return"

So I guess being stuck in the VR dungeon could be a win.
To be fair this is probably the hardest thing to think about. Cause now we got the problem of: "Wich Z level is considered "Dead"

Instead of trying to focus on what would get you a W, we should instead inform the unit and let them decide from there. "Your target has left the Z level and now is on ____. Ensure they do not return." This lets you either chase after them in a heated space battle in the asteroid field, or track them down on in an adventure zone, or even destroy the teleporter so they CANT return!
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Messages In This Thread
3 Mid Round Antagonist ideas - by Kotlol - 07-27-2023, 04:59 AM
RE: 3 Mid Round Antagonist ideas - by Kotlol - 07-27-2023, 05:40 AM
RE: 3 Mid Round Antagonist ideas - by Thebutler - 07-27-2023, 06:20 AM
RE: 3 Mid Round Antagonist ideas - by valtsu0 - 07-27-2023, 07:13 AM
RE: 3 Mid Round Antagonist ideas - by Kotlol - 07-27-2023, 07:44 AM
RE: 3 Mid Round Antagonist ideas - by valtsu0 - 07-27-2023, 09:39 PM
RE: 3 Mid Round Antagonist ideas - by Judobum - 07-27-2023, 08:11 AM
RE: 3 Mid Round Antagonist ideas - by Kotlol - 07-27-2023, 08:18 AM
RE: 3 Mid Round Antagonist ideas - by Thebutler - 07-27-2023, 01:26 PM
RE: 3 Mid Round Antagonist ideas - by Dhaidburt - 07-27-2023, 07:28 PM
RE: 3 Mid Round Antagonist ideas - by Kotlol - 07-28-2023, 03:00 AM
RE: 3 Mid Round Antagonist ideas - by Dhaidburt - 07-28-2023, 11:51 AM

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