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RP, chaos and antag density
#13
The only complaints I have from recent RP rounds [mainly play on 3] from an antag point of view is that lately we have a lot of players who aren't security valid hunting, namely a lot of MDirs, bored AIs watching people like hawks, and the longer the shift has gone on with nothing, the more likely a "deathball" as you put it is to occur.

From a security standpoint. Sometimes you can only go so many circles around Donut before you're waiting for ANYTHING to happen.

The general sentiment I have gotten in the discord over "slow not fun antag rounds" which is when the antag doesn't kill much but leads security on wild goose chases, is frowned upon by the players, with most of them wanting "a fight" [I.E. a wire crawling arcfiend/doppelganger wizard]

Ultimately you can't ask antags to compromise their rounds early for the sake of other people.

As far as solutions go

Validhunting needs to be curbed again, for sure. There have been moments [a lot recently] where not a single crime has been done and people are yelling on the comes "gangs!" Like it's classic.

That's just my 2c

Bad Tim/Follows the Trail/Teef and Bones
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Messages In This Thread
RP, chaos and antag density - by Lord_earthfire - 07-02-2023, 02:00 AM
RE: RP, chaos and antag density - by Thebutler - 07-02-2023, 03:29 AM
RE: RP, chaos and antag density - by Kotlol - 07-02-2023, 06:56 AM
RE: RP, chaos and antag density - by Cal - 07-02-2023, 11:28 AM
RE: RP, chaos and antag density - by Dhaidburt - 07-03-2023, 07:27 AM
RE: RP, chaos and antag density - by Kotlol - 07-03-2023, 08:38 AM
RE: RP, chaos and antag density - by ZodiaDecius - 07-17-2023, 10:05 AM
RE: RP, chaos and antag density - by Kotlol - 07-17-2023, 10:47 AM
RE: RP, chaos and antag density - by KingMorshu - 07-17-2023, 01:14 PM
RE: RP, chaos and antag density - by Frank_Stein - 07-23-2023, 07:29 PM

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