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RP suggestions to improve antagonist play
#8
All of these sorta..remove alot of aspect OF rp

Our antags are very fatal. They are designed to be fatal. And a big part of the game, and rp, is a trust game. If we allow people to circumnavigate or get rid of the trust game feautres by having antag secret handshakes and antag codewords and antag spider sense we've created a situation where antags no longer have to adhere to the ideology of the trust game.

I do not think any of these idea's are positive as they are, minus:

I wouldn't oppose lesser antag being a pop up spawn for only antags IF there where 3 dead, and even then, not on salvs.
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RE: RP suggestions to improve antagonist play - by Silent Majority - 07-10-2023, 12:57 PM

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