Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Borg thermodynamics rework
#7
(07-10-2023, 06:18 AM)MorganFreeman Wrote:
(07-10-2023, 04:38 AM)Glamurio Wrote: Big fan of these changes, perfect addition to existing mechanics that both make sense on a logical point of view and are excused by the rule of cool where they don't make so much sense. I don't see any particular issues, you seem to consider all necessary issues (such as clamping to prevent insta-death).

My only concern is for people to start messing around with plasmafires just in order to become GLOWBORGS, and thus jeopardizing the station in some capacity, but that's a separate issue.

Yes that is breaking the rules, i dont think breaking the rules should be taken into account as you could use anything to break the rules

No, in fact, random people breaking the rules is one of the biggest reasons why many features don't get made. RP Wizards and Werewolves weren't added to RP because people were worried antagonists would break RP rules and just go apeshit (they were wrong).

imo addressing potential issues with people breaking the rules is still worthwhile. Just because it's against the rule doesn't mean it doesn't encourage people to do it.
Reply


Messages In This Thread
Borg thermodynamics rework - by Ikea - 07-08-2023, 09:35 PM
RE: Borg thermodynamics rework - by Ikea - 07-09-2023, 09:05 AM
RE: Borg thermodynamics rework - by Kotlol - 07-09-2023, 09:23 AM
RE: Borg thermodynamics rework - by MorganFreeman - 07-09-2023, 10:14 AM
RE: Borg thermodynamics rework - by Glamurio - 07-10-2023, 04:38 AM
RE: Borg thermodynamics rework - by MorganFreeman - 07-10-2023, 06:18 AM
RE: Borg thermodynamics rework - by Glamurio - 07-10-2023, 11:30 AM
RE: Borg thermodynamics rework - by MorganFreeman - 07-11-2023, 04:00 AM
RE: Borg thermodynamics rework - by Ikea - 07-10-2023, 11:57 AM
RE: Borg thermodynamics rework - by Kotlol - 07-11-2023, 04:23 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)