07-10-2023, 04:31 AM
I actually quite like some of the suggestions being made, but perhaps they could use some fine-tuning. I've long since felt that I wish there was more of a way to communicate as Syndicate agent with other traitors and spy thieves. Sure, the outpost exists, but that one doesn't get visited as often (and harder for spy thieves to access) and it's hard to communicate when to show up there.
This is a cool idea, I'd probably hone in on the "respawn as lesser antag" system a bit more. To be more specific, depending on the execution method, there could be a chance to respawn as a specific antag. Antags that are borged, could have a chance to spawn emagged, for instance. Changeling gets incinerated? You respawn as a fire elemental after some time. And maybe if your corpse isn't preserved, you come back as an undead.
Could be standardized and iterated upon. However, I don't think antags should get a second chance as a rule. Moreso, it'd be cool to have a slim chance at a last hurrah.
We have "Syndicate Intel" you can access about each player on your PDA... why not use this as a means to see if a given player is a traitor? This would at least give spy thieves and traitors more means to work together, it's still not an easy radar functionality, you'd have to read up on all players, and it. Lore-wise it would make sense for Syndicate agents to work together anyhow. This wouldn't really have much of an impact on Syndicate or Nukie gameplay, because those are much more numerous and coordinated, if anything this would lead to the occasional ability for Syndicate team duo gameplay.
Similar cases could be made for some of the other antagonists. For vampires, arcfiends and changelings, it'd make sense to have a way to tell them apart, by scent or otherwise. Not only would it foster cooperation, it could also lead to some antagonist vs. antagonist gimmicks, something that I feel like is missing a bit on RP. If you're fighting an antagonist, you know you don't have to feel bad or hold back, because you're on even footing.
Perhaps the way to implement this one isn't to be silent at all. I'm not sure if there needs to be a mechanical implementation, but rather, it should become normalized to announce executions more publicly. Security, or perhaps Captain or HoS, could make formal announcements after a threat has been eliminated. From a lore-perspective it makes sense; it boosts morale and makes people less scared to work. And it would let antagonists know that a fellow antag died. You could argue to have this be a more automated system, however.
(07-09-2023, 03:07 AM)Kotlol Wrote: 1: "Antag respawning"
You died as an antagonist.. it sucks..and every other crew member you may have killed is being cloned.
If you get cloned, you will most likely be arrested by security or brigged... and also have no gear.
So insted of ending your round then and there. Why not allow an antagonist to respawn as a "lesser antagonist" so they could start a new or better yet...finish a setup that wasn't found yet? (I know previous life rule, but if you setup something hidden to make it go to waste...so maybe an exception for antags in this case?)
Now they won't spawn as anything ridiclously strong... maybe just a sleeper agent that immidently arrives as an awoken sleeper agent or maybe a spief?
This way the antag can basicly spawn as a new antagonist on the station with a clean record and do abit more antagging on a lower scale.
This ALSO in the meta sense, makes security less willing to execute them...
But at the very least the antagonist can die gloriously and know their round ain't over and can respawn as a new crewmember that is out to do trouble.
This is a cool idea, I'd probably hone in on the "respawn as lesser antag" system a bit more. To be more specific, depending on the execution method, there could be a chance to respawn as a specific antag. Antags that are borged, could have a chance to spawn emagged, for instance. Changeling gets incinerated? You respawn as a fire elemental after some time. And maybe if your corpse isn't preserved, you come back as an undead.
Could be standardized and iterated upon. However, I don't think antags should get a second chance as a rule. Moreso, it'd be cool to have a slim chance at a last hurrah.
(07-09-2023, 03:07 AM)Kotlol Wrote: 2: "Antagonist Radar"
Only conspirators know who other antags are... and considering RP is roleplaying and slower... introducing a way for antags to find and recongise eachother would be nice.
Now I am not saying "Everyone see the big V, A, C, T's" of antags, but more like examining an antagonist player as an antagonist will give a flavor text saying: "You sense their hostility towards the station."
Now only salvagers and conspirators know who are their teammates are... cept well conspirators sometimes have another antagonist in the mix these days they DONT know of.
This small thing would be a nice way of knowing for antags to know: "Hey this guy I have to be aware of or can work together with or avoid"
Removes that stress of not trying to upstage eachother as antagonists. (or in my case.. getting mindhacked by another traitor.)
We have "Syndicate Intel" you can access about each player on your PDA... why not use this as a means to see if a given player is a traitor? This would at least give spy thieves and traitors more means to work together, it's still not an easy radar functionality, you'd have to read up on all players, and it. Lore-wise it would make sense for Syndicate agents to work together anyhow. This wouldn't really have much of an impact on Syndicate or Nukie gameplay, because those are much more numerous and coordinated, if anything this would lead to the occasional ability for Syndicate team duo gameplay.
Similar cases could be made for some of the other antagonists. For vampires, arcfiends and changelings, it'd make sense to have a way to tell them apart, by scent or otherwise. Not only would it foster cooperation, it could also lead to some antagonist vs. antagonist gimmicks, something that I feel like is missing a bit on RP. If you're fighting an antagonist, you know you don't have to feel bad or hold back, because you're on even footing.
(07-09-2023, 03:07 AM)Kotlol Wrote: 3: "Silent Antagonist alarm"
When another antagonist "dies" or cryo's (that isn't salvager), other antagonists will know insted of a possible sleeper agent spawning before hand.
This will let all antagonists know "Hey one of us is less on the board!"
I don't know how to incorperate this one.. but the idea should be the fact that an antagonist should know if another antagonist has kicked the bucket, thus freeing the way for them to allow abit more chaos.
This is also great for coordinated antagonists that found eachother out, to know their partner has died and thus have to finish the plan by themselves.
Perhaps the way to implement this one isn't to be silent at all. I'm not sure if there needs to be a mechanical implementation, but rather, it should become normalized to announce executions more publicly. Security, or perhaps Captain or HoS, could make formal announcements after a threat has been eliminated. From a lore-perspective it makes sense; it boosts morale and makes people less scared to work. And it would let antagonists know that a fellow antag died. You could argue to have this be a more automated system, however.