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RP, chaos and antag density
#11
(07-03-2023, 08:11 AM)Lord_earthfire Wrote: There lies the one thought behind it: its a big amount of pressure, and it can be reduced by distributing it between more people.

Hard disagree... more antags does the opposite.
For group antags like conspirators and salvagers.. it's fine.

But for traitors/changelings and such.. it's bad. Heck these days conspirators have a changeling/vampire/arcfiend around.
And remember one thing.. antags can fight eachother and kill eachother.

An example would be: "Antag A wants to blow up the station. But Antag B wants to take over the station and take all the profit." The two are against eachother.
While antag vs antag can be fun. Imaging increasing antag numbers where antags are trying to kill eachother each round.

As someone who had changelings sting eachother, vampires and changlings fighting eachother. This is often an issue.

Also there is something called the "antag courtesy."
If I am an antagonist I tend to wait till I know who could be a fellow antagonist and not UPSTAGE EM.
There is nothing more frustrating then two antagonists doing their own things and security having to deal with both... it makes both encounters less.
So most antags who have grant plans... wait till someone else goes 1st then go later.

This is why 80% of RP rounds feel like extended. Antags are trying to learn who their fellow antags are. Since antags can betray eachother without knowing...
Heck one of my grand plans was ruined cause an antag blew it up. Another was ruined due to another antag attacking security and he ran straight past me.
If you have a grand plan where you want most of the station to get involved... other antags are an OBSTACLE!

So imagine all these factors... any moment your plan could be seen by another antag and they decide to steal it or blow it up.
Another antag might kill you for some reason. A traitor can mindhack you. (Oh lord does that happen a lot and it's awkward!)
Another antag can sabotage the power and mess with your grand machine plan.
Another antag can subsume the AI, making it impossible for you to do anything but fight them back.
So what happens if you increase the numbers of antags? More antags get in eachothers way... More antags will wait to their turn... more antags will end up murdering eachother... 

So no.. what we need more is a security net for antags so in case they get tragically murdered but their plans are intact? They can come back and complete it.
Unlike crew members who can be cloned... antags do not have that luxury... AND THAT IS THE BIGGEST REASON THEY ARE PASSIVE IN RP!

You are the driving round.. but if you die... ooh well... the round becomes boring until Sleepers spawn who suddenly have to go from doing a shift to doing an evil plan.
But if you could continune your evil plan after death? Liike a back up agent? That would be much better no? 
Cloning for Antags specifically.
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Messages In This Thread
RP, chaos and antag density - by Lord_earthfire - 07-02-2023, 02:00 AM
RE: RP, chaos and antag density - by Thebutler - 07-02-2023, 03:29 AM
RE: RP, chaos and antag density - by Kotlol - 07-02-2023, 06:56 AM
RE: RP, chaos and antag density - by Cal - 07-02-2023, 11:28 AM
RE: RP, chaos and antag density - by Dhaidburt - 07-03-2023, 07:27 AM
RE: RP, chaos and antag density - by Kotlol - 07-03-2023, 08:38 AM
RE: RP, chaos and antag density - by ZodiaDecius - 07-17-2023, 10:05 AM
RE: RP, chaos and antag density - by Kotlol - 07-17-2023, 10:47 AM
RE: RP, chaos and antag density - by KingMorshu - 07-17-2023, 01:14 PM
RE: RP, chaos and antag density - by Frank_Stein - 07-23-2023, 07:29 PM

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