Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Arcfiend Hit & Run Tactics Should be Punished More. Here's Some Ideas!
#12
the problem with arcfiends is wire hoping is ludicrously cheap, especially if they just sit still. It has a roughly 2 second start up and once in nothing can drag them out.

this leads to arcfiends being difficult to aprehend, track, see, or interact with.

this leads to some who just teleport around moving 100000 mph for efectively free destroying things while security has to keep moving around with the arc prolly have sec coms anyway

this leads to sec not bothering to chase.
Reply


Messages In This Thread
RE: Arcfiend Hit & Run Tactics Should be Punished More. Here's Some Ideas! - by Silent Majority - 07-03-2023, 07:56 AM

Forum Jump:


Users browsing this thread: 5 Guest(s)