07-02-2023, 06:56 AM
(07-02-2023, 04:39 AM)Lord_earthfire Wrote:(07-02-2023, 02:17 AM)Frolicsome Flufficorn Wrote: and its crazy to me that people prepare for 50 minutes? shuttle is often called at 45-50 minutes on 75% of rounds. most antags only take 10-15 minutes to prepare
Well, on RP people tend to overprepare and go for the eye as well. Building rooms, doing hellsplices, setting everything up meticilously. Or stuff like getting enough money for the syndicate command armor, getting gear, stam mixes and then have a 10 minute buildup over the coms. All these things are not out the ordinary.
On the other hand you have spiefs decked out with enough weaponry to start 3 rampages and running around unsure what to do with it
I once had a round where I became the only security member as the detective... I knew who the culprit was and approached the arcfiend when they were about to go arcfiending. Well I "meta" knew it was them. I was RP, so I saw them and asked: "hey what are you doing? It's dangerous around here."
Before I could even typed it.. they had enough power to knock me out and murder me within seconds. Took my stuff and went rampage mode since they knew there was no one gonna stop em.
The problem with RP Antags is the fact they want to be a driving force for the round and that's a lot of pressure. But they can't just silently bomb and murder people in classic as it's heavily discouraged. Also since most antags try to talk it out.
Also since there is more leeway for antags. Security doesn't execute them after 1 murder or crime.
What I truely think the RP community needs is the following.
- Allow more LOOC to plan out things. (we once planned a drug bust on botany (who wasn't antag) as captain and security LOOC since I as captain banned it. Didn't come to it since an antag started rampaging. But damn if we weren't all hyped to those involved!)
- Discourage validhunting and vigilantism more. (I have been hunted by staffies who caught me being an antag without doing a crime and started to murder me. It's not fun for an antag to ask security to defend them from vigilantism.)
- Longer jail times. (We need more jail RP. Personally if I am a traitor or changeling or such.. I will LOOC security to put me in jail as a "dangerous criminal" and revovle the round around keeping me in jail like Stirstir while I try to bust out, make illegal deals and such.
- Encourage more interaction with other departments. (Be lax on the rules or be strict on them.. but in the right way. Not by saying: "No I won't since it might blow upt the station." But go: "No... you don't have the permit or paperwork!" Allowing an antag to maybe falisify documents.)
- Do not rat out an antagonist at the 1st bit. (Allow interaction and be bribable)
- Do not kill witnesses right away. (Pretty much the last one but in reverse, allow witnesses to escape or make a deal or threaten them!)
And maybe...just maybe...
- Allow antags to spawn as a random charater as a new antag insted of just sleeper agents. (I mean they can spawn as antag critters but maybe people will feel more encouraged to antag and die antaging if they can respawn as one after dieing... I am not saying: "You die as a changeling and respawn as one" but more like: "You die a changeling, you rejoin as a random staffy with antag priveledges (aka a spawnable sleeper). This way I think people will take more risks since if they die. They can still antag after but on a lesser level.)