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Arcfiend Hit & Run Tactics Should be Punished More. Here's Some Ideas!
#8
(07-01-2023, 09:44 PM)Lord_earthfire Wrote:
(07-01-2023, 07:21 PM)TDHooligan Wrote: You say this, but ultimately it stumps a lot of officers who are more restrained on annihilating station infrastructure (a key point being manta, where power lines make huge loops of the station you have to cut everywhere, behind access-locked doors.)

I will say it this way, if you try to fight a capable and evading arcfiend without getting engineering in there, thats on you. They hate these wirehopping apc-suckers more than everyone else. and will gladly rip out wires to give them what they deserve.

In general, security should involve the station more.

Having that said, this is not something you should directly nerf  since wirehopping is extremly important to disengage.

How about this:

make wirehopping arcfiends visible on the t-ray scanner.

Engineers are either busy building stuff, engine maintaining or fixing things. Most of them do not and will not hunt an arcfiend.

THAT SAID. T-Ray thing is briliant!
But I still think we need to make wire hopping less profitable and work on more fun ways of arcfiends interacting. We even suggested stuff like: "Arcfiends can take over silicon bodies and pretend to be a silicon for a limited amount of time"
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RE: Arcfiend Hit & Run Tactics Should be Punished More. Here's Some Ideas! - by Kotlol - 07-02-2023, 05:01 AM

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