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Arcfiend Hit & Run Tactics Should be Punished More. Here's Some Ideas!
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(07-01-2023, 12:34 PM)Glamurio Wrote: Dealing with an arcfiend is really straightforward, you cut the wires, all of a sudden they can't get to where they want, eventually they will run out of juice and need to re-emerge, which is where they turn into a regular antag like any other. I would very much dislike seeing their most fun and least harmful ability increase in cost.

You say this, but ultimately it stumps a lot of officers who are more restrained on annihilating station infrastructure (a key point being manta, where power lines make huge loops of the station you have to cut everywhere, behind access-locked doors.)

Arcfiends aren't helpless versus these strategies either. Wires are easy to lay, doors can be broken and locked down... I've seen one fiend essentially turn each APC room they drain into a tiny stronghold, breaking the doors and sneaking out at the first sign of a failed entry.  I've personally HoSed over at least half a dozen security teams made miserable by moderately capable arcfiends. Not like "this is annoying" demoralised, I mean like 'stuff this, i'm going to go sit in Sec and RP while the arcfiends do whatever' demoralised. Teams of 4-5 officers. versus a single skilled Arcfiend.

I don't think it's healthy that the status quo on RP has morphed to 'kill them ASAP', either. On RP, most antags are given leeway to do gimmicks, push funny ideas. Almost every experienced officer I see is willing to give more than an inch to other antags to 'spice up a round', but basically all of those same officers revoke that privilege for Arcfiends. 

Perhaps arcfiend is not the strongest antagonist in raw power, but that's not the issue. They only need to kill like 1-2 dudes to functionally force Sec into a tedious manhunt. I rarely see security enjoying these hunts and oftentimes they will just silently ignore Arcfiends (which I don't blame them for)

Similar thread, there's a lot of similar issues with different solutions.
https://forum.ss13.co/showthread.php?tid=21026
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RE: Arcfiend Hit & Run Tactics Should be Punished More. Here's Some Ideas! - by TDHooligan - 07-01-2023, 07:21 PM

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