06-29-2023, 09:39 AM
I think it does make a lot more sense not to be completely immune from an explosion just because you're in a locker or whatnot.
Would be cool to see different "containers" you can be inside of offering different levels of explosion resistance, depending on what exactly the container is (though, I can imagine this could require more work, or something like a var for every large container with a default value.)
Just for the sake of it, rating a few containers I can think of fitting in with explosion ratings 1-5 (1 being least protective, 5 being a walking bunker):
Regular closet - 2 (Not great, but it's easy to find and easily buildable in seconds)
Secure closet (They're called closets, not lockers, right?) - 4 (The ones in security, that you have to bash open to get into. Maybe more of a 3, though.)
Pods (These are probably containers, right?) - 5 (You've got armor and everything, I don't think you're going to feel it yourself)
Disposal / mail chutes - 1 (You're covered on a few angles, but up overhead isn't safe still)
Etc / default value - 2
Of course that was fun, but I felt it was worth pointing out that there are different things you can fit inside while playing that intuitively (to me, at least) would offer varying levels of protection.
I think no matter what, though, explosions like a maxcap TTV should be able to do something to you, even a small fraction of the explosion power, when you're hiding in a metal closet or whatnot. It makes sense you'd come out mostly unharmed, but unscathed is weird.
Would be cool to see different "containers" you can be inside of offering different levels of explosion resistance, depending on what exactly the container is (though, I can imagine this could require more work, or something like a var for every large container with a default value.)
Just for the sake of it, rating a few containers I can think of fitting in with explosion ratings 1-5 (1 being least protective, 5 being a walking bunker):
Regular closet - 2 (Not great, but it's easy to find and easily buildable in seconds)
Secure closet (They're called closets, not lockers, right?) - 4 (The ones in security, that you have to bash open to get into. Maybe more of a 3, though.)
Pods (These are probably containers, right?) - 5 (You've got armor and everything, I don't think you're going to feel it yourself)
Disposal / mail chutes - 1 (You're covered on a few angles, but up overhead isn't safe still)
Etc / default value - 2
Of course that was fun, but I felt it was worth pointing out that there are different things you can fit inside while playing that intuitively (to me, at least) would offer varying levels of protection.
I think no matter what, though, explosions like a maxcap TTV should be able to do something to you, even a small fraction of the explosion power, when you're hiding in a metal closet or whatnot. It makes sense you'd come out mostly unharmed, but unscathed is weird.