06-29-2023, 05:46 AM
(06-29-2023, 01:39 AM)Kotlol Wrote:Alternatively, it could be so that the whole map can’t be voted for twice in a row thing doesn’t apply to lower populations.(06-29-2023, 12:28 AM)Tyrant Wrote:(06-28-2023, 08:47 AM)Snowy Wrote:(06-27-2023, 10:47 PM)Tyrant Wrote: Having maps unable to be voted for repeatedly would do a lot to help the cog1 voting loops, but then you would run into issues on extreme highpop and lowpop, where cyclically voting for atlas or cog2 is optimal. SO messing with the map vote system is always a bit tricky.
What do you mean by this? I don’t quite understand.
Basically, if you made it so that maps couldn't be voted back to back, low populations wouldn't be able to vote atlas back to back, and high populations wouldn't be able to vote cogmap2 back to back. Which can be quite important at certain levels. Would solve the problem of getting cog1 ten times in a row, but brings its own problems.
This idea still CAN work if adjusted.. if the game recongises that Cogmap 1 was twice in a row. It cannot be voted for 1 round. Then next round it can be back.
This however can cause people to "skip" rounds or "force early ends to rounds" but we have to agree that any changes will bring problems. No system is perfect.
This is why I recommend we have more stations that 'serve' the same population ranges too but are unique in their own ways.
I also don’t think the whole forcing rounds to end early will be an issue. If that is something to worry about then it would already be happening whenever an unpopular map wins the vote, which I’ve never seen happen.
I do agree that improvements should me made to the less popular maps. Clarion’s medbay change made me like the map so much more and I want to see more changes like that.