06-27-2023, 10:47 PM
"Destiny (missing?)"
Yeah destiny was dropped in favour of Nadir, mainly cuz it's really similar layout and feature wise to Clarion. If you want to get technical, Destiny came first and Clarion was based on it... but it's gone now yeah.
In terms of having new maps to deal with the issue: won't work. Multiple reasons why. The main one can be depicted by this comic.
More maps = more work to maintain for coders = more stuff for players to learn to familiarise themselves with (and new players have to work hard to memorise the small amount of maps we have at present tbh, it's not like maps are small) = even more cog1 votes.
Plus, admins aren't accepting new maps at the moment unless (like nadir) they have a huge gameplay change. This hasn't stopped me from mapping aetherion anyway.
Having maps unable to be voted for repeatedly would do a lot to help the cog1 voting loops, but then you would run into issues on extreme highpop and lowpop, where cyclically voting for atlas or cog2 is optimal. SO messing with the map vote system is always a bit tricky.
Perhaps limiting cog1's votable range could help a bit, but the problem mainly goes down to "people like cog1 a lot because it's really good". So... yeah. Not much that can be done about that.
Yeah destiny was dropped in favour of Nadir, mainly cuz it's really similar layout and feature wise to Clarion. If you want to get technical, Destiny came first and Clarion was based on it... but it's gone now yeah.
In terms of having new maps to deal with the issue: won't work. Multiple reasons why. The main one can be depicted by this comic.
More maps = more work to maintain for coders = more stuff for players to learn to familiarise themselves with (and new players have to work hard to memorise the small amount of maps we have at present tbh, it's not like maps are small) = even more cog1 votes.
Plus, admins aren't accepting new maps at the moment unless (like nadir) they have a huge gameplay change. This hasn't stopped me from mapping aetherion anyway.
Having maps unable to be voted for repeatedly would do a lot to help the cog1 voting loops, but then you would run into issues on extreme highpop and lowpop, where cyclically voting for atlas or cog2 is optimal. SO messing with the map vote system is always a bit tricky.
Perhaps limiting cog1's votable range could help a bit, but the problem mainly goes down to "people like cog1 a lot because it's really good". So... yeah. Not much that can be done about that.