06-27-2023, 09:56 PM
Dropping the surgery tool was also something I considered for that exact same reason actually. I tried it out, but it felt bad to me. I do generally like adding those sorts of negative effecrs that can hamper your progress slightly like that; but in that case it would have detracted from my extremely simple goal, which was to make surgery missteps clearer.
It's a decent visual indicator but felt too onerous to add onto surgery missteps, which are basically just a random chance based on a few specific factors. I think it could work if your misstep-chance was clearer to the surgeon before he makes a cut.
As an aside, I don't particularly like the idea of making a "surgery machine" to make surgery more "approachable", the whole system could use a rework to focus less on pathway memorization. But even so, making a machine that does it for you would need to be very carefully considered, doing surgery slower than done expertly by hand is not much of a downside and it definitely needs something else, but you can't just keep slapping on downsides. I once had the very same idea as well, a sort of addon to a cryotube to let you di surgery or something like that, but in the end it felt like I was just designing a new, alternative, surgery system so I figured that a better approach is to rework surgery than trying to shoehorn in something like this to alleviate the "problem" with surgery.
It's a decent visual indicator but felt too onerous to add onto surgery missteps, which are basically just a random chance based on a few specific factors. I think it could work if your misstep-chance was clearer to the surgeon before he makes a cut.
As an aside, I don't particularly like the idea of making a "surgery machine" to make surgery more "approachable", the whole system could use a rework to focus less on pathway memorization. But even so, making a machine that does it for you would need to be very carefully considered, doing surgery slower than done expertly by hand is not much of a downside and it definitely needs something else, but you can't just keep slapping on downsides. I once had the very same idea as well, a sort of addon to a cryotube to let you di surgery or something like that, but in the end it felt like I was just designing a new, alternative, surgery system so I figured that a better approach is to rework surgery than trying to shoehorn in something like this to alleviate the "problem" with surgery.