06-25-2023, 11:09 PM
(This post was last modified: 06-25-2023, 11:34 PM by Lord_earthfire. Edited 11 times in total.)
(06-25-2023, 10:53 PM)Frolicsome Flufficorn Wrote: So let me make this clear, while sure you can counter lube, the current counters just make it so lube is at the very LEAST a perfect way to escape. Just the whole system with it makes it the Hard counter for sec, like sec has no counter play to catching a antag who has alot of lube. The most you can hope for is that they run out, which they wont. Because its easy to make.
The counter is asking the ai to lock them down and/or engage in ranged combat. Use CC grenades or flashbangs.
Or take the hardcounter: get magboots.
Simply said: don't play into the strenghts and home turf of an antags tactic.
If you play into the antags way and go out in a chase unprepared, you get slipped and deserve it. You also dont run blindly into a room full of bombs and expect to go out alive there. Or try to run blindly into a ranch full of raptors. Or try to chase a mechboot user
Lube requires a different approach. Thus does not make it a hard counter to sec. And this makes it special and warrants its place.
(06-25-2023, 10:53 PM)Frolicsome Flufficorn Wrote: Have we really gotten to the point where we are putting 6-7 TC items on the same level as a chem which can be gotten for free within the first 30 seconds of the game?
We should go back to this point. Too much non-antag, non-security stuff was nerfed hard or removed in the time i am here.
The power discrepancy between crew and security+antags has risen. And this brings some problens with it.