06-25-2023, 05:56 AM
Exactly. It does 5 things I want to see more during shifts.
1: More player interaction due to having player to player transactions.
2: More use of credits. Let's be real... only clowns truely want them for pranks, but 90% of personal funds just is used for vending machines at best.
3: More ways for other departments to work for personal gain. Imagine requesting mining for a material and put a bounty of 1k on it for like 20 bohrum.
4: More ways for Antagonists to obtain items "without stealing and harrasing being the only thing." Imagine being a traitor who has a large plan, but you need specific chemicals and materials.. just spend money to get it.. you will leave a paper trial... unless... you steal IDs to hide your transactions.
5: More reason to obtain credits. Since you can use them for bounties for your own stuff.. such as your chef/mouse meat example.
It is just one idea I had in mind to increase value of credits by giving reasons to spent it.
I still think we need more reasons to obtain credits and spent it in game, but this is one way to incentivice it.
After all, what's more appealing for supply. "Chaplain wants 'new furniture' " and then you as QM go: "NAH"
But now chaplain goes like: "Bounty for new furniture, 1k" And you go as QM go: "You know what? It's station budget and I get 1k in my own pocket! DEAL!"
And thus the world turns around.
1: More player interaction due to having player to player transactions.
2: More use of credits. Let's be real... only clowns truely want them for pranks, but 90% of personal funds just is used for vending machines at best.
3: More ways for other departments to work for personal gain. Imagine requesting mining for a material and put a bounty of 1k on it for like 20 bohrum.
4: More ways for Antagonists to obtain items "without stealing and harrasing being the only thing." Imagine being a traitor who has a large plan, but you need specific chemicals and materials.. just spend money to get it.. you will leave a paper trial... unless... you steal IDs to hide your transactions.
5: More reason to obtain credits. Since you can use them for bounties for your own stuff.. such as your chef/mouse meat example.
It is just one idea I had in mind to increase value of credits by giving reasons to spent it.
I still think we need more reasons to obtain credits and spent it in game, but this is one way to incentivice it.
After all, what's more appealing for supply. "Chaplain wants 'new furniture' " and then you as QM go: "NAH"
But now chaplain goes like: "Bounty for new furniture, 1k" And you go as QM go: "You know what? It's station budget and I get 1k in my own pocket! DEAL!"
And thus the world turns around.