06-23-2023, 11:02 AM
In my opinion, the fact that people seem to be reacting calmly to openly transformed werewolves is likely due to the fact that their addition to RP is so recent. People aren't yet acclimated to how to react and some default to just treating them like big fluffy hug dolls. I believe that once the novelty of it has worn off and people get more comfortable with using the wolve's abilities, people should start fearing them more.
Once a few wolves have rocked the station in an RP-friendly way and left a strong impression on people i expect to see the way they are treated to shift slightly. A similar thing should happen with Wizards. Walking around as a werewolf is akin to walking in shambler form or having all weapons out as a traitor, and after some of these wolves make use of their strong abilities to take out a few people they'll likely be treated as the big threat that they are.
Wizards at the moment have been an overall nice surprise, with most wizards i've seen landing on station and claiming friendliness, only to slowly devolve into open agression after time has passed. I'd like to see a few more openly hostiles wizards from the get-go, but i'm sure there's a few of them out there and that more will come. I've also seen fun and diverse ways those wizards are behaving themselves which leads to amuzing situations and rounds feeling more varied.
The only change i'd like to see is a bit more of an incentive for werewolves to eat people. The RP hunger motive only being refilled if you eat humans was an elegant step, and if that doesn't prove to be sufficient then perhaps another mechanic could be added, like minor debuffs. Perhaps a werewolf that hasn't feasted in awhile and is in transformed werewolf form could unvoluntarily snarl, bite or slash nearby people on occasion. It'd be a unique interaction causing some bleed, a bit of damage and some flavor text. It wouldn't be particularly dangerous, but it'd set the tone for the werewolve's control of their lycanthropy slipping away without proper sustenance. Additionally it'd also deteriorate relations to the crew as the "cute puppy" slowly begins to bite the hand that feeds it, leading to a reduction of friendly wolves.
Once a few wolves have rocked the station in an RP-friendly way and left a strong impression on people i expect to see the way they are treated to shift slightly. A similar thing should happen with Wizards. Walking around as a werewolf is akin to walking in shambler form or having all weapons out as a traitor, and after some of these wolves make use of their strong abilities to take out a few people they'll likely be treated as the big threat that they are.
Wizards at the moment have been an overall nice surprise, with most wizards i've seen landing on station and claiming friendliness, only to slowly devolve into open agression after time has passed. I'd like to see a few more openly hostiles wizards from the get-go, but i'm sure there's a few of them out there and that more will come. I've also seen fun and diverse ways those wizards are behaving themselves which leads to amuzing situations and rounds feeling more varied.
The only change i'd like to see is a bit more of an incentive for werewolves to eat people. The RP hunger motive only being refilled if you eat humans was an elegant step, and if that doesn't prove to be sufficient then perhaps another mechanic could be added, like minor debuffs. Perhaps a werewolf that hasn't feasted in awhile and is in transformed werewolf form could unvoluntarily snarl, bite or slash nearby people on occasion. It'd be a unique interaction causing some bleed, a bit of damage and some flavor text. It wouldn't be particularly dangerous, but it'd set the tone for the werewolve's control of their lycanthropy slipping away without proper sustenance. Additionally it'd also deteriorate relations to the crew as the "cute puppy" slowly begins to bite the hand that feeds it, leading to a reduction of friendly wolves.