06-22-2023, 11:52 PM
Hi. I played Werewolf with the test-merge of Werewolves not having the scooby doo voice on RP and it most definitely is essentially if Werewolf is going to stick around on RP. It's sooooo much more easy to escalate and well, communicate.
Besides that note, while I do think they have great potential for being a fun and action-filled focal point of the round as was the case in my round, they also have great potential to just be... not that great. Even after I gutted one person and nearly killed another (which I will touch up on in a moment) there was still a couple people treating me like a small puppy dog which while cute, doesn't fit with werewolves well. Stealth as a werewolf is pretty difficult, obviously people will know there is a werewolf but your identity is likely to be figured out in a snap too. You leave plenty of DNA and you leave a pile of your identifiable possessions on the ground when you transform. You can theoretically plan ahead but when you have the scrutiny of everyone it doesn't spell well.
It goes without saying but werewolves are strong. I found that during my fight I was holding back a fair amount, only hitting those who were trying to stun me just to disarm them, and not hitting them while they were down. I felt like if I was going hard I'd have the potential to nearly wipe security. It was fun, but it felt like a dilemma between getting my rampage in or avoiding being executed.
As for that great potential I mentioned, if you RP subtly being a werewolf and make your transformations meaningful and something you build up to, the RP and round flows nicely. You get to be the big bad that people feel nervous around, and it can create interesting situations especially if you are on a smaller station. Murder comes a lot easier too, at least for me, because I can signal to the crew that they need to get out of Dodge and being so strong gives you control. RP can be notoriously boring when the antagonists don't antagonize, werewolf is an easy tool to do so.
Besides that note, while I do think they have great potential for being a fun and action-filled focal point of the round as was the case in my round, they also have great potential to just be... not that great. Even after I gutted one person and nearly killed another (which I will touch up on in a moment) there was still a couple people treating me like a small puppy dog which while cute, doesn't fit with werewolves well. Stealth as a werewolf is pretty difficult, obviously people will know there is a werewolf but your identity is likely to be figured out in a snap too. You leave plenty of DNA and you leave a pile of your identifiable possessions on the ground when you transform. You can theoretically plan ahead but when you have the scrutiny of everyone it doesn't spell well.
It goes without saying but werewolves are strong. I found that during my fight I was holding back a fair amount, only hitting those who were trying to stun me just to disarm them, and not hitting them while they were down. I felt like if I was going hard I'd have the potential to nearly wipe security. It was fun, but it felt like a dilemma between getting my rampage in or avoiding being executed.
As for that great potential I mentioned, if you RP subtly being a werewolf and make your transformations meaningful and something you build up to, the RP and round flows nicely. You get to be the big bad that people feel nervous around, and it can create interesting situations especially if you are on a smaller station. Murder comes a lot easier too, at least for me, because I can signal to the crew that they need to get out of Dodge and being so strong gives you control. RP can be notoriously boring when the antagonists don't antagonize, werewolf is an easy tool to do so.