06-20-2023, 03:38 AM
(This post was last modified: 06-20-2023, 03:44 AM by Lord_earthfire. Edited 6 times in total.)
I think adding additional steps to sauce making needs a tangible feedback and effect for doing so.
Sauces current use is adding chems and improve the food effect of your dish. And most do a bad job at it (the exceptions are chilli/ghost chilli sauce and syndicate sauce)
You got no visual indicator (sprite changes?) and the only information you get is a message telling you when there was no sauce on an item you normally expect it.
So, before thinking about which steps to add to sauce making i would suggest thinking about what tangible effect sauce should have for the item you are putting it on.
Fishing e.g. got a bunch of decorative, very nice looking, fishs. And on a mechanical reward, you are fishing to get loot from e.g. fishing in cloners or dimensional rifts.
Sauces current use is adding chems and improve the food effect of your dish. And most do a bad job at it (the exceptions are chilli/ghost chilli sauce and syndicate sauce)
You got no visual indicator (sprite changes?) and the only information you get is a message telling you when there was no sauce on an item you normally expect it.
So, before thinking about which steps to add to sauce making i would suggest thinking about what tangible effect sauce should have for the item you are putting it on.
Fishing e.g. got a bunch of decorative, very nice looking, fishs. And on a mechanical reward, you are fishing to get loot from e.g. fishing in cloners or dimensional rifts.