06-19-2023, 05:26 AM
The map looks cozy. As for its lore, I don't think lore should be a condition that requires influence over the map. You can very well take any plain map as is and make up any kind of lore around it. Influence on the design that comes from lore is great, sure, but the most important consideration should be whether it's fun to play.
There is a clear main path going in a circle and passing through the bar, things seem to be properly divided.
Medbay is at a good location, with a checkpoint at the opposite end of the main path. Same for security.
Flavor wise, I love the little things everywhere, like the 4 booths for setting up custom shops. I'd put more stuff in maint, when it's 3 tiles wide like below the ranch. I'd also either make the crew quarters a bit more varied in their layouts, or maybe have a few rooms like that, plus a less personnal dormitory type room. The only general crew bathrooms and showers are the gym's and have no privacy. I don't know what exactly I would do, but I'd use a bit of the space all around arrivals to change that.
Overall very flavorful looking map.
There is a clear main path going in a circle and passing through the bar, things seem to be properly divided.
Medbay is at a good location, with a checkpoint at the opposite end of the main path. Same for security.
Flavor wise, I love the little things everywhere, like the 4 booths for setting up custom shops. I'd put more stuff in maint, when it's 3 tiles wide like below the ranch. I'd also either make the crew quarters a bit more varied in their layouts, or maybe have a few rooms like that, plus a less personnal dormitory type room. The only general crew bathrooms and showers are the gym's and have no privacy. I don't know what exactly I would do, but I'd use a bit of the space all around arrivals to change that.
Overall very flavorful looking map.