06-17-2023, 07:00 PM
(06-16-2023, 08:45 AM)Tarmunora Wrote:(06-12-2023, 12:57 PM)Lord_earthfire Wrote: Besides, if a traitor wastes 12 TC and 40+ minutes and is countered by just walling off an area, i consider that an easy win, really.
I don't think we should be designing mechanics that encourage traitors to spend the majority of a round doing entirely benign job tasks (statting up plants), and then roll the dice to see if it'll even do anything. It really doesn't sound engaging for either the traitor, or the crew, especially since, as was mentioned, when faced with 'nigh-unstoppable maneaters', the answer will just be to wall them off or weld them in closets.
I'd rather see more focus on being able to boost them via feeding them in their pots, rather than having them be spliceable.
Yee. Feeding them different meals to boost certain traits and give abilities