06-10-2023, 03:15 PM
So I'm 100% onboard for a leader position, though I have a couple of concerns.
1. If the leader role is added, would we allow leaderless conspiracies or would the gametype not be pulled if there's no leader?
2. Should there be tools to let the leader choose a successor if they need to leave? Or since we're all on roleplay terms, let a leader choose someone and others just go with it without any extra systems. I can see this both ways but I'm not sure which one is better.
3. What kinds of things is a conspiracy leader allowed to do to their 'underlings'? You obviously can't beat your coworkers as a head due to laws and the rules, but considering that conspiracies are all antags there's some grey area that should be addressed.
I feel like a conspiracy leader shouldn't be allowed to kill their underlings willy nilly, but should still be able to if it makes sense for the story. You should be allowed to sacrifice a willing cult member, but not be volen-told you're the human sacrifice because the leader feels like it.
1. If the leader role is added, would we allow leaderless conspiracies or would the gametype not be pulled if there's no leader?
2. Should there be tools to let the leader choose a successor if they need to leave? Or since we're all on roleplay terms, let a leader choose someone and others just go with it without any extra systems. I can see this both ways but I'm not sure which one is better.
3. What kinds of things is a conspiracy leader allowed to do to their 'underlings'? You obviously can't beat your coworkers as a head due to laws and the rules, but considering that conspiracies are all antags there's some grey area that should be addressed.
I feel like a conspiracy leader shouldn't be allowed to kill their underlings willy nilly, but should still be able to if it makes sense for the story. You should be allowed to sacrifice a willing cult member, but not be volen-told you're the human sacrifice because the leader feels like it.