06-07-2023, 10:49 AM
(This post was last modified: 06-09-2023, 01:21 AM by Glamurio. Edited 2 times in total.)
(06-06-2023, 03:39 PM)Kotlol Wrote:(06-06-2023, 03:21 PM)Sord213 Wrote: Eh. I think the base idea is neat, being able to open any door, but absolutely not to being able to open bolted or welded doors. That'd be incredibly OP. Plus mdir already has a lot of toys, I don't think it'd be fitting for them.
The idea is to go with bolted and welded doors... but making it single use only. As in once it's in the door.. you cannot use it again without removing it and resetting it.
Ze whole point is it's a tool that's OP but used once.
Actual "Jaws of Life" Rips doors appart but we don't want that.
But I'd think bolted should be the MINIMAL, but the bolted door status just makes it take longer to open.
Welding may have a chance of breaking or no?
Anyway... one use then it has to "repressurize" So it cannot be used in a row. And has to stay in the door to keep it open and pulled out to recharge.
that's what i see it.
I generally like the idea of this whole concept, but I feel like if we're limiting it to only open bolted or welded doors once... then it really serves very little purpose. If it's main use is to save someone or to deal with a rogue AI, most AI uploads (if not all) usually have double if not triple-bolted doors. What's the point in breaking open the first door and getting stuck on the second one?
Idea is cool, as stated, but if all it does is a quick "get into unbolted door" button and bolted doors seem too strong, then I don't think it's worth the effort of being coded. Personally, I don't think it'd be too strong if it could get re-used on bolted doors, so long as there's a bit of a cooldown, and it's loud as hell. Since there's only one on the entire station, and all.