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Aetherion: an atlas pop alternative
#37
Thoughts:
  1. Maintenance is fantastic, and I think is key to a great map. Airhookups too provide more gameplay opportunities.
  2. There is a good flow from arrivals to escape.
  3. Escape is visually huge and distracts from the rest of the map. You could cut the left and right arms off and leave the horizontal hallway as the dock for an east or west facing shuttle. Like Donut2.
  4. If you wanted to save room on-station, the AI could have its own satellite base like Donut3 or Horizon.
  5. Regarding theme: there is the idea that Nanotrasen has invested a lot of money into this station - hence the glass flooring, the casino area, luxury pool. Now, what are the corners Nanotrasen has cut in order to fund this? Where are the skeletons in the closet? Take a look at the dormitories south of telesci - at the moment they are two 3x5 rooms with nine beds and a locker. Perhaps Nanotrasen doesn't maintain these rooms (too expensive) so you can add stains and broken floor tiles. Having a solid theme and focus invests a map with personality.
  6. Detail work is one of the best parts, now you get to breathe more life and character into the station!
  7. I will also say: Have you considered the unique selling points of this map? One is a sub-20 population niche. Two is that the flooring shows off the wonderful new parallax effect. What else feature-wise? Nadir brought in a new engine and acid effects. What could this map bring?

There is a lot of effort and thought put into this map. Please, ensure it provides something the development team wants before spending too much effort, lest it comes to naught.
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Messages In This Thread
Aetherion: an atlas pop alternative - by Tyrant - 05-10-2023, 09:04 PM
RE: Aetherion: an atlas pop alternative - by Victoriae - 05-26-2023, 12:24 AM

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