05-25-2023, 10:19 PM
(This post was last modified: 05-25-2023, 10:20 PM by Lord_earthfire. Edited 2 times in total.)
(05-25-2023, 05:20 PM)Snowy :D Wrote: I think it should also be mentioned that while hotwires may require rogued AI/borgs to be effective, it often occurs BECAUSE of rogued AI/borgs. In other words, you often don’t have to worry about rogued AI because you ARE the rogued AI.
I think that's actually a fair point. Cutting the middle man and the actual effort to set it up is problematic.
We have two groups talking here: the one seeing it from a receiving end and the other side talking from an engineers perspective. And for engineers, door gibbing is actually hard to pull off properly, because you need to go to the doors or need to use an AI. Or have them already prepared via dwaine.
For an AI, it's laying some cable and then just be able to gib via a button.
So, why not make it a specific nerf targeted at AI's?
If a door got more than 1MW on it, the control malfunctions. Trying to shock the door induces a 3 second delay that shocks and bolts the door. The AI cannot unbolt/bolt electrified doors woth over 1 MW voltage on it.
Since AI's don't have to prepare this really, i can see counterplay to be possible and needed. That way, if you see a bolted door and know the AI is rogue, you have a warning of whats to come. And the 3 second delay is there to not be able to have the door be shocked right in your face.
If the ai electrifies the doors before the hotwire, that's preparation and all hands are off. This gives the crew a warning to react.