05-23-2023, 03:16 AM
Considering many small maps, like atlas, have quite a few flaws due to crampieness and merging of departnents, i would really not take too much inspiration or patterns from their design.
I like in this station design the open space in the hallways as meeting points between the departments. They also bring enough space for gimmicks for people to see which is especially important for low pop maps.
You also incorporated access from the main hallways to niche service-departments, like mechlab.
Having that said, i think some access points to departments/vital structures can be improved.
Firstly, i am not sure if it is a good idea to have the normal access to the law rack behind the ai core room. While normally you need for law changes to bypass a door or obe turret, here is is 6 turrets, 2 doors, or a deconstruction of plasna glass woth supposedly electrified grills and 2 turrets. I personally think it's a bit much, although i would like to see the entrance over space to be still possible, it should not be the safer pathway. I would switch the position of the AI core and the law rack.
Above that, i would think about adding a second connection between engineering and the station. Maybe consider catwalks to connect the lower airlock of the engine with the solar catwalks.
As a suggestion, think about adding an aur distribution system to maintance to flood the hallways with glorious plasmafire pressuring the hallways after a breach. You got enough soace in maintance that a few can hookups and oxygen tanks would not be a bad idea.
Last but not least, i like the maintance design. They interlock the departmenrs and give good opportunities and space for criming. That is something atlas could get a cut off or two.
I like in this station design the open space in the hallways as meeting points between the departments. They also bring enough space for gimmicks for people to see which is especially important for low pop maps.
You also incorporated access from the main hallways to niche service-departments, like mechlab.
Having that said, i think some access points to departments/vital structures can be improved.
Firstly, i am not sure if it is a good idea to have the normal access to the law rack behind the ai core room. While normally you need for law changes to bypass a door or obe turret, here is is 6 turrets, 2 doors, or a deconstruction of plasna glass woth supposedly electrified grills and 2 turrets. I personally think it's a bit much, although i would like to see the entrance over space to be still possible, it should not be the safer pathway. I would switch the position of the AI core and the law rack.
Above that, i would think about adding a second connection between engineering and the station. Maybe consider catwalks to connect the lower airlock of the engine with the solar catwalks.
As a suggestion, think about adding an aur distribution system to maintance to flood the hallways with glorious plasmafire pressuring the hallways after a breach. You got enough soace in maintance that a few can hookups and oxygen tanks would not be a bad idea.
Last but not least, i like the maintance design. They interlock the departmenrs and give good opportunities and space for criming. That is something atlas could get a cut off or two.