Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rework the Random Merchants
#5
I agree with Kotlol here, adding some antag gear that's not really harmful, and at a hefty price (boom boots, syndicate hat, maybe the SounDreamS...), as well as keeping in some specific items as rare and expensive as they are (namely the plutonium core).

Then I find the random access ID as a pretty funny concept, as well as the trick antag gear, like the "Predator Revolver" that fires a flag or a "cloaking device" that tags you with a holographic arrow over your head, maybe a "cloaking field" that's actually a portable lamp, stuff like that.

Also kotlol, as a sidenote, the Workshop katanas aren't the same as the traitor ones, their delimb rate is considerably lower, if they can even delimb.
Reply


Messages In This Thread
Rework the Random Merchants - by Nerkson - 05-16-2023, 06:40 PM
RE: Rework the Random Merchants - by Glamurio - 05-22-2023, 01:27 AM
RE: Rework the Random Merchants - by Kotlol - 05-22-2023, 03:01 AM
RE: Rework the Random Merchants - by StaringGasMask - 05-22-2023, 09:28 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)