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Rework the Random Merchants
#4
I think the rotating merchants are fine as the idea.

Having items on there you have to work hard to obtain, are hard to obtain, azone only , risky to obtain and such is fine.

I am fine with some Syndicate items too as long as they are off the GOOFY variety. I mean Science can easily obtain katana's it just takes a lot of time.
But a few ones like a clown car or syndicate hat or other goofy stuff that don't do a lot of damage but will get Sec to smack you is fine.

Some of the weapons on the merchants though are game enders. Especially the pod weapons. Luckiyl they are UBER EXPENSIVE to obtain so they are fine.

As for stuff like captains ID? Remove it. If you lose two captain id's, you get to to wear the green ID of shame from the HoP.
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Messages In This Thread
Rework the Random Merchants - by Nerkson - 05-16-2023, 06:40 PM
RE: Rework the Random Merchants - by Glamurio - 05-22-2023, 01:27 AM
RE: Rework the Random Merchants - by Kotlol - 05-22-2023, 03:01 AM

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