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What if stun durations were reduced ?
#15
(05-21-2023, 06:15 AM)Cheffie Wrote: 80% to 85% won't change anything. Duration is the biggest issue in my opinion you can baton someone down run away and arrest someone come back and the first guy is still stunned. 30 seconds for security is just complete overkill. maybe it wouldn't be a big issue if it wasn't complete hard stun but it is.

The duration is needed in case security has to deal with mobs. It's so you don't want to fight security and have to outsmart em.

But let's move to a complete hard stun. While dieing makes you unable to communicate at all... hard stuns do, so if you are coordinating, you can send a message saying: "I am down here and here, security is over there." But if you are dieing and gasping for air.. good luck saying anything.
This is till something detractors of stun keep forgetting. if it's lethals and security leaves you to die... the longer they do that.. the longer you will be in medbay.

Now let's move on the problem with hard stuns. And this is one I think we can all agree... laying on the ground for 30 seconds sucks. You can only talk and complain...
Again same as dieing but without the damage going up and such. In my opinion N2O gas clouds are worst since you are knocked out, not dieing, can't see anything nor talk...

People keep forgetting that security has to deal not with 1 antag. They have to deal with Antags, greytiders, events and more.
While in RP they are more chillaxed... in classic they don't have time for this. Antags spawn fast.. live fast... and security has to go twice as fast.

But can we maybe put mechanics in that players can move slightly during the duration of stun? I don't see why not.
Being able to crawl away slowly doesn't seem like a bad idea. It won't do MUCH.. but it's good non the less.


Eitherway a crawling mechanic is not a bad idea.. maybe not RNG based.. but being able to move during stun durations will be nice.
So what I 'recommend' is two stun mechanics.
"Soft stun"
"Hard Stun"

Hard stuns will have a max duration of 8-10 seconds as Cheffie recommends.
These stuns will make you unable to move or such. You can still talk.
Then we have "Soft stun" this is a 30 second one we know, but this disallows you to get up or pick up items, so you can still CRAWL away.
After 8-10 seconds of "Hard Stun" you will only have "Soft stun" Wich allows you to crawl away before you regain feeling in your legs.

This would mean that security "can" leave you alone, but you can crawl away, getting a lil distance. Forcing security to decide to cuff you then and there or grab you or allow you to crawl away a little and potentially lose track of you.

This is as "far" as I would go to nerf stun. Since security with alternatives will make em murder hobo's on classic.
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RE: What if stun durations were reduced ? - by Kotlol - 05-21-2023, 09:49 AM

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