Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
What if stun durations were reduced ?
#9
It's likely not really going to change but at this point whenever I play an antag like traitor I more and more prefer to always have microbombs implanted in me because stun means absolute game over; even if you have the best prep in the world it takes one lag spike to be cuffed and your rounds to over when you're inevitably debrained.

Vampire is a little easier with fighting stun mechanics but kind of a meh antagonist due to limited play style and predictability, the thrall costs rising, and other reason. And beyond that all the supernatural or alien life form antagonists have good counters.


If you're like a regular antagonist with gadgets though the best and only good option when your caught is to suicide bomb on the spot or just suicide and wonder if you should set to dnr as you are borged. And security does sometimes feel so powerful that you're forced to play extremely silent, like you'll do minor antagonist things and get caught for the tiniest slip up 16 minutes in.

So sec could definitely use some sort of significant nerf or the antagonists could be given new tricks.
Reply


Messages In This Thread
RE: What if stun durations were reduced ? - by JanusRose - 05-20-2023, 12:48 PM

Forum Jump:


Users browsing this thread: 4 Guest(s)