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Allow Traitors to Choose the Poison Bottle They Get (& Maybe Nerf Them to Compensate)
#11
(05-18-2023, 08:39 AM)Dhaidburt Wrote:
(05-17-2023, 10:52 PM)Lord_earthfire Wrote: They are meant to be rng loot.

If we make you able to pick your poison from poison bottles, have to remove ~40% of what the bottles are able to roll out of the pool.

That's probably the best compromise we could get outa this. Another item where you can choose a specific poison, but the "best rolls" are all locked behind the random bottle. Maybe include some weaker poisons to compensate... this'd be a rare item to pick, only if you want to capitalize on something already dangerous in the round like venom.
With that in mind, which poisons do you think should stay behind the random rolls?

Personally, I would say that most disease reagents with the exception of rat venom and maybe nanomachines should be left behind. Most seem to instantly gib you or stop your heart.
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RE: Allow Traitors to Choose the Poison Bottle They Get (& Maybe Nerf Them to Compensate) - by Snowy :D - 05-18-2023, 09:50 AM

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