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Allow Traitors to Choose the Poison Bottle They Get (& Maybe Nerf Them to Compensate)
#9
(05-17-2023, 10:52 PM)Lord_earthfire Wrote: The rng aspect us not directly meant as nerf.

I may repeat myself, but it is explicitely there so you cannot plan around which chem you get.

Because if you can choose the poison, there is no reason to go out and make the poisons anymore.

And now there is another group. The random superpoisons (gbs, heartworms, pure bacon grease, spider eggs, coniine). You are NOT meant to get them reliable. They are random loot (e.g. artifacts, snotty beans, odd cigarettes, poison bottles). You cannot nerf them since else they loose all reason to be normally unobtainable amd rng in the first place.

They are meant to be rng loot.

If we make you able to pick your poison from poison bottles, have to remove ~40% of what the bottles are able to roll out of the pool.
I’ve said this before, but many of the poisons cannot be made. Being able to choose the poison wouldn’t remove the reason to make it because there never was one. The only circumstance that I could see this being an issue would be the secret chems, but there are still reasons why you would make those other than poison bottle RNG.

I wouldn’t be upset if some of the more extreme poisons stayed exclusive to the random option. Although I still dislike the idea of only needing to be lucky to get them.
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RE: Allow Traitors to Choose the Poison Bottle They Get (& Maybe Nerf Them to Compensate) - by Snowy :D - 05-18-2023, 08:34 AM

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