05-09-2023, 04:32 PM
While I doubt my idea will go anywhere for a number of reasons, I wanted to at least get my thoughts out on this matter. Basically; I believe that on the RP servers there should be a rare but not impossible chance for the classic antagonists to appear on station. This would be a very low chance as to not interrupt normal RP gameplay, but it could happen--similar to wraiths. Why should this be added? Simply because I feel like they could add a large amount of flavor to standard RP rounds.
As is my antagonist philosophy, a story is more than its climax. So much roleplay can be fostered by simply adding a major threat to the game. Take for instance a nuke ops round. While sure, the actual battle for the nuke would simply be a bloodbath, there's a number of potential RP interactions that a community used to the idea could do. An infiltrator trying to smooth talk the captain into a bad spot, a board meeting by the nuke ops to try and determine their strategy, an emergency task force being ordered by the Captain or HoS to try and counter the invaders. While sure, there's always the likelihood that the nukies will just rush in blind and make a break for it and the crew will go full bloodlust--I feel as if the RP community would more often than not make it work if they were aware of the possibility and the round type was slightly more often with random rolls.
Another reason as to why this could be added is simply to give RP players more opportunities to interact with and see all that SS13 has to offer. I know many of us don't really play on classic more than once in a blue moon, so we don't often get to see some of the other game modes. While this is a weak reason, I still feel as if it is valid nonetheless. Many of us simply don't like the community that has been fostered in classic--not because it's inherently bad but because thats not what we want out of our silly space game. So, by adding this feature RP players would have more of an ability to experience everything.
To put it simply, I know this idea will likely go nowhere. I have no interest in coding and I doubt even if it were coded it wouldn't be merged. But I simply want people to consider the idea that classic antags on the round roll in RP could be a potential benefit. Thank you for your time.
As is my antagonist philosophy, a story is more than its climax. So much roleplay can be fostered by simply adding a major threat to the game. Take for instance a nuke ops round. While sure, the actual battle for the nuke would simply be a bloodbath, there's a number of potential RP interactions that a community used to the idea could do. An infiltrator trying to smooth talk the captain into a bad spot, a board meeting by the nuke ops to try and determine their strategy, an emergency task force being ordered by the Captain or HoS to try and counter the invaders. While sure, there's always the likelihood that the nukies will just rush in blind and make a break for it and the crew will go full bloodlust--I feel as if the RP community would more often than not make it work if they were aware of the possibility and the round type was slightly more often with random rolls.
Another reason as to why this could be added is simply to give RP players more opportunities to interact with and see all that SS13 has to offer. I know many of us don't really play on classic more than once in a blue moon, so we don't often get to see some of the other game modes. While this is a weak reason, I still feel as if it is valid nonetheless. Many of us simply don't like the community that has been fostered in classic--not because it's inherently bad but because thats not what we want out of our silly space game. So, by adding this feature RP players would have more of an ability to experience everything.
To put it simply, I know this idea will likely go nowhere. I have no interest in coding and I doubt even if it were coded it wouldn't be merged. But I simply want people to consider the idea that classic antags on the round roll in RP could be a potential benefit. Thank you for your time.